Quick answer: Phantom Blade Zero sold more than 4 million copies in its first 72 hours, and peaked at 833,921 concurrent players on Steam on 1 November 2026. It holds a Metacritic score of 88 and a 9 out of 10 from IGN. It launched on 29 October 2026 on PlayStation 5 and PC at $59.99. S-GAME has not released a platform split, a PS5 player count, or an official revenue figure, so this page labels every estimate as an estimate. All numbers below were checked on 9 November 2026.
Phantom Blade Zero is the biggest launch story of late 2026. A wuxia action RPG from Beijing studio S-GAME, it went from a game many players had wishlisted to the top of the Steam charts in a single weekend. But launch week produced three different kinds of numbers, sales, player counts, and review scores, and they get mixed up constantly. This page puts them all in one place, with the source of each number and what it actually measures, so you can quote the right figure with confidence.

Phantom Blade Zero key numbers at a glance
| Number | Figure | Source | What it covers |
|---|---|---|---|
| Copies sold in 72 hours | More than 4 million | S-GAME, announced 2 Nov 2026 | PS5 and PC combined. No platform or regional split given |
| Steam peak players | 833,921 on 1 Nov 2026 | SteamDB tracking | Steam only. PS5 players are not counted |
| Steam all-time rank | 14th all-time on Steam | SteamDB tracking | By concurrent players, at the time of the peak |
| Metacritic score | 88 | Metacritic, via Polygon and others | Critic score at launch week |
| IGN score | 9 out of 10 | IGN | Single critic review, not an average |
| Steam user reviews | Very Positive, 89% of English reviews positive | Steam, snapshot 2 Nov 2026 | English-language reviews only, 4,781 at the time |
| Price | $59.99 | Standard edition | PS5 and PC |
| Launch date | 29 Oct 2026 | S-GAME | PS5 and PC. Steam lists 28 Oct in some time zones |
| Revenue estimate | About $223 million on about 4.3 million copies in 5 days | Alinea Analytics estimate, 3 Nov 2026 | Estimate only, not an official figure |
Bullet summary
- The only official sales number is more than 4 million copies in 72 hours.
- The only player number is Steam only. Nobody outside Sony knows the PS5 count.
- The revenue figure is an analyst estimate. S-GAME has published no revenue.
- Every figure on this page is dated 9 November 2026 and will be updated when new numbers land.
How many copies has Phantom Blade Zero sold?
More than 4 million copies in the first 72 hours. S-GAME announced the figure on 2 November 2026 on the game’s official X account, thanking players for the reception. The game launched on 29 October, so the milestone landed by the end of its first weekend. It is the first official sales figure for the game. Everything before it came from third-party estimates.
That 4 million figure covers PlayStation 5 and PC together. S-GAME did not say how many copies sold on each platform, and did not break the number down by region either. Any article that gives you an exact PS5 or PC split for the official 4 million is guessing, because the studio has not published one.
Before launch, the estimates were much smaller. Analyst firm Alinea Analytics put pre-orders at roughly 850,000 copies across Steam and PS5, with about 73.8% on Steam and 26.2% on PS5. Other estimates put pre-launch sales at over 1 million copies. The gap between those estimates and the official 4 million says the launch audience was not mainly the people who had ordered weeks earlier. It was people brought in by reviews and word of mouth after release.
There is also a revenue estimate. Alinea Analytics estimated about $223 million in revenue on about 4.3 million copies sold across Steam and PS5 in the first five days, published 3 November 2026. The same model estimated roughly 3.1 million copies on Steam and 1.2 million on PlayStation. Treat all of that as an estimate. It is a market research model, not a studio disclosure, and it does not cover every storefront. S-GAME has confirmed no revenue figure of its own.
Bullet summary
- Official sales: more than 4 million copies in 72 hours, announced 2 Nov 2026.
- Pre-orders were estimated at about 850,000. The launch sold several times that in three days.
- Revenue of about $223 million is an Alinea estimate for five days, not an official number.
- No official platform split and no official regional split exist yet.
Phantom Blade Zero Steam player count
The player numbers come from SteamDB, which tracks Steam only. On 1 November 2026, the first Sunday after launch, Phantom Blade Zero peaked at 833,921 concurrent players on Steam. That put it 14th on Steam’s all-time concurrent player chart at the time, and made it Steam’s biggest launch of 2026 so far.
The peak did not arrive in one jump. It rose every day of launch week:
| Date | Steam peak players | Notes |
|---|---|---|
| 29 Oct 2026 | 723,876 | Launch day. Over 431,000 players in the first hours |
| 30 Oct 2026 | 731,026 | New record on day two |
| 31 Oct 2026 | 775,647 | Saturday climb |
| 1 Nov 2026 | 833,921 | All-time peak, first Sunday after launch |
The game also stayed above 700,000 concurrent players every day around the peak, a level usually seen on multiplayer and live-service games rather than a single-player story RPG. And the Steam chart is only part of the picture. Sony publishes no concurrent player data for PS5, so the 833,921 figure is a floor for the total audience, not the total itself.
One number that gets confused with sales: concurrent players count people playing at one moment, not copies sold. A peak of 833,921 on Steam does not mean 833,921 copies sold on Steam. Many buyers play at different times, and PS5 buyers are not in the Steam count at all. The two numbers answer different questions, and this page keeps them separate for that reason.
Bullet summary
- Steam peak: 833,921 concurrent players on 1 Nov 2026.
- The peak rose four days in a row, from 723,876 on launch day.
- 14th all-time on Steam, and the biggest Steam launch of 2026 so far.
- PS5 player numbers are not public, so the Steam figure is only part of the audience.

Phantom Blade Zero review scores
The scores are strong across the board, and they are part of why the launch sold so far past its pre-orders.
| Score | Figure | What it is |
|---|---|---|
| Metacritic | 88 | Critic average at launch week |
| IGN | 9 out of 10 | One critic review, not an average |
| Steam user reviews | Very Positive | 89% of 4,781 English-language reviews positive, snapshot 2 Nov 2026 |
Metacritic’s 88 is a critic average, so it can move as more outlets publish reviews. IGN’s 9 out of 10 is a single review, and it is the score most often quoted in launch coverage. On Steam, the user rating sat at Very Positive, with 89% of English-language reviews positive in a snapshot taken on 2 November 2026, when 4,781 English reviews had been counted. That percentage is a snapshot, not a fixed score. It moves as more players review the game, and it covers English reviews only.
Review scores are the one set of numbers on this page that describe quality rather than scale. A game can sell 4 million copies and score badly, or score 88 and sell slowly. Phantom Blade Zero did both at once, and that combination is what made its launch week unusual.
Bullet summary
- Metacritic 88, IGN 9 out of 10, Steam Very Positive.
- Metacritic is an average and can move. IGN is one review.
- The Steam percentage is an English-reviews snapshot from 2 Nov 2026.
How to read these numbers
Three measures, three different answers. Mixing them up is how bad claims get made.
- Copies sold answers how many people bought the game. The only official answer is more than 4 million in 72 hours.
- Concurrent players answers how many people were playing at one moment on Steam. The answer is 833,921 at the peak. It is not a sales number, and it excludes PS5 entirely.
- Revenue answers how much money the game made. Nobody official has answered it. The $223 million figure is an analyst estimate for five days.
And two kinds of sources sit behind all of it. Official numbers come from S-GAME itself, and there is exactly one of those so far, the 4 million. Everything else is either independent tracking, like SteamDB, or a named estimate, like Alinea’s revenue model. When you cite a number from this page, cite its source too. That is what makes a statistics page worth linking to.

Phantom Blade Zero vs Black Myth: Wukong
The comparison everyone makes is with Black Myth: Wukong, the other breakout action RPG from a Chinese studio. It launched in 2024 and set the bar this game is measured against.
| Measure | Phantom Blade Zero (2026) | Black Myth: Wukong (2024) |
|---|---|---|
| Copies in first 3 days | More than 4 million | More than 10 million |
| Steam peak players | 833,921 | 2,415,714 |
| Metacritic | 88 | 81 |
| Launch price | $59.99 | $59.99 |
Phantom Blade Zero sold fewer copies and drew a smaller Steam peak, and that is the honest reading. It also scored higher with critics, 88 against 81, at the same $59.99 launch price. The two launches are two years apart, in different market conditions, so the comparison is a benchmark, not a verdict. What it shows is that Phantom Blade Zero is the second major Chinese studio breakout in a row, not a one-off.
Bullet summary
- Wukong sold more and peaked higher: 10 million copies and 2,415,714 Steam players.
- Phantom Blade Zero scored higher with critics: 88 against 81.
- Same $59.99 launch price, two years apart.
What we still don’t know
A statistics page is only as good as its honesty about the gaps. These numbers do not exist yet, and this page will not invent them:
- Platform split. S-GAME has not said how the 4 million copies divide between PS5 and PC. Alinea’s estimate is roughly 3.1 million on Steam and 1.2 million on PlayStation, but it is a model, not a disclosure.
- PS5 player count. Sony does not publish concurrent players, so there is no PS5 equivalent of the 833,921 Steam peak.
- Official revenue. No studio revenue figure has been published. The $223 million number is an analyst estimate.
- Total sales after week one. The only official figure covers the first 72 hours. No newer official total has been announced.
- Xbox release. Phantom Blade Zero is a timed PlayStation 5 console exclusive, so it is not on Xbox at launch. No Xbox date has been announced.

Frequently asked questions
How many copies has Phantom Blade Zero sold?
More than 4 million copies in its first 72 hours, announced by S-GAME on 2 November 2026. The figure covers PlayStation 5 and PC combined, with no platform split published.
What is the Phantom Blade Zero Steam peak player count?
833,921 concurrent players on Steam on 1 November 2026, tracked by SteamDB. That is Steam only. PS5 player numbers are not public.
What is the Phantom Blade Zero Metacritic score?
88 at launch week. IGN gave the game 9 out of 10, and Steam user reviews sit at Very Positive.
How much does Phantom Blade Zero cost?
$59.99 for the standard edition on PlayStation 5 and PC.
Is Phantom Blade Zero on Xbox?
No. It is a timed PlayStation 5 console exclusive, so it launched on PS5 and PC only. No Xbox release date has been announced.
Where do the numbers on this page come from?
Sales from S-GAME’s official announcement, player counts from SteamDB tracking, review scores from Metacritic, IGN and Steam, and revenue from an Alinea Analytics estimate that is labelled as an estimate. All numbers were checked on 9 November 2026.